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Swordplay Symposium International
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Rapier Rules

PARTICIPATION
Combatants participating in rapier fencing with Swordplay Symposium International (SSI) do so at their own risk, and shall sign a waiver to that effect before any fencing commences. All participants agree to adhere to the following guidelines.

MARSHALS
Marshals shall be designated by the SSI to supervise all rapier fencing, and to approve all weapons, armor, dress, etc. The rulings of the Marshals shall be binding and final.

ARMOR STANDARDS:

Required

  • A standard 3-weapon fencing mask rated to 12 kilos with at attached bib or an 18 gauge steel
  • helmet with a face mask of at least 18 gauge perforated steel.
  • A gorget of heavy leather or at least 18 gauge steel. Note: The gorget should be padded with at least 1/4" of closed-cell foam or an athletic throat protector.
  • An athletic cup for male combatants.
  • Full breast and chest protection for female combatants (modern fencing full chest protectors are recommended).
  • A jacket with sleeves and full-length trousers of heavy material.
  • Heavy leather gauntlets with cuffs or a modern sabre gauntlet.
  • Closed-toe shoes or boots.
  • Clothing should completely cover the body of the combatant. No bare skin is allowed to show.

Recommended

  • A coif, cap or hood to protect the back and sides of the head and neck.
  • A plastron of quilted canvas, thick leather, steel or plastic.
  • Padded groin protection for female combatants.
  • Padding for the wrist, knuckles and thumb of the secondary hand.

WEAPON STANDARDS

The following weapon combinations may be used:

  • Single Rapier
  • Rapier and Dagger
  • Rapier and Buckler
  • Rapier and Cloak
  • Rapier Swords

BLADES

Rapiers shall be simulated with the following blade types:

  • Schlager blades of either oval or diamond cross section
  • Del Tin practice rapier blades or equivalent

Reproduction rapiers, foils, sabres, epees, or double-wide epee blades are prohibited.

  • Minimum rapier blade length (from shoulder to tip) is 34" (86 cm).
  • Points must be rounded and dull.
  • Points must have a rubber archery blunt or equivalent attached using duct tape and adhesive.
  • Points must be incapable of penetrating the rubber blunt (e.g., a small washer placed within the blunt.)
  • All blades must be free of rust, pitting and nicks at the start of competition.
  • The SSI Marshals may declare any blade unsafe and ban it from use.

HILTS

  • Ringed, swept, cup and cage hilts may be used.
  • Quillons must have no sharp edges.

DAGGERS

1. Flexi-dagger with a buttoned point

2. Cut-down epee with a dull, rounded and buttoned point

3. Steel reproduction with a dull, rounded point covered securely with a rubber archery blunt or equivalent

  • Daggers may be used both offensively and defensively.
  • Daggers may be used for thrusts and cuts.

BUCKLERS

  • Unpadded bucklers may only be used defensively.
  • Bucklers may be used offensively if sufficiently padded on face and edge. "Sufficiently padded" shall be at the Marshals' discretion.

CLOAKS

  • Cloaks may be of any size, weight or stiffness.
  • Cloaks may be weighted with soft material such as rope or rolled cloth; they may not be weighted with rigid material such as metal chain or lead weights.
  • Cloaks may not have rods, strips of metal, wood or other such material to stiffen them.
  • A cloak may be used offensively and defensively.

RULES OF COMBAT

These rules have been designed to make SSI rapier fencing as realistic, yet safe, as possible.

1. Courteous behavior shall be observed at all times.

2. All combat shall be supervised by the SSI Marshal.

3. All combat shall take place in the round.

4. The Marshal shall act to ensure that the Rules of Combat are followed and safety issues are not compromised.

5. All attacks shall be executed and counted as if with a sharp weapon on an unarmoured surface.

6. All areas of the body are valid targets.

7. Blows should be struck with just enough force to be felt by the recipient through their clothing.

8. Maximum control should be employed when thrusting to the face or neck.

9. A thrust or cut may be parried by the hand, arm, foot, etc. The weapon may be parried at any point along its length, including the hilt. Fencers are strongly reminded to beware having their fingers trapped in a swept-guard hilt.

10. Restraint should be exercised at all times when making a cut.

11. Open hand contact with an opponent's weapon arm is permitted, as is gripping an opponent's wrist, arm, or body.

12. Blades may be grasped momentarily by the hand. However, if the blade is draw or pushed across the palm of the hand, it is deemed to be cut, which counts as a wound (see below).

13. Grasped blades may NOT be twisted or wrenched.

14. Offensive use of the buckler or the sword hilt MUST be with the maximum of controlled force.

15. Offensive use of the dagger MUST employ light force with maximum control.

16. At a combatant's call of "Yield!" the combat will cease immediately.

17. At the Marshal's call of "Halt!" both combatants will cease fighting immediately.

18. A Halt will be called after each Kill but NOT after each wound.

19. A Halt will be called if both blades are grasped simultaneously and extended grappling ensues.

20. A Halt will be called in the case of an impasse at grappling.

21. A Halt will be called if a blade point is grasped to prevent the rubber blunt from being pulled off.

22. A Halt will be called if the Marshal deems a grappling move to be unsafe (a danger to the combatants or likelihood of damage to the blade).

23. A Halt will NOT be called automatically in the event of a combatant being disarmed or accidentally dropping his weapon. It is up to the disarmed combatant to either call "Yield" to stop the combat, or to continue the combat and attempt to retrieve his weapon, or grapple or disarm his opponent.

24. Combatants should alert the Marshal if they deem a weapon to be unsafe, or if an opponent is not accepting right and true blows.

25. The Marshal will advise combatants as to their observation of these rules, and may declare a victory to the opponent of a combatant disobeying any one or more of them.

BANNED ACTIONS

Again, the intent of these rules is allow combatants to enjoy the realistic recreation of the rapier duel with minimal danger. To this end, grappling, disarms, pushing, offensive buckler and sword hilt use, etc., have all been permitted. However, for the sake of safety, the following actions are NOT PERMITTED:

  • Hilt punches or pommel strikes to any target except the front or top of the mask/helmet.
  • Thrusts or cuts made with excessive force.
  • Punches, kicks, or throws.
  • Headlocks, choke-holds or head butts.
  • Ground-fighting.

COUNTING BLOWS
Rapiers are considered double-edged, and sharp from hilt to point, capable of inflicting dangerous thrusts and harassing cuts.

RESPONSIBILITY FOR BROKEN OR DAMAGED WEAPONS
Combatants accept responsibility for damage to the weapons they are using in hand. However, if a weapon is damaged during a grappling move, bind, disarm, or in-fighting, both combatants should share responsibility equally. The Marsh

 

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